![]() From Generation III onward, Fire-type Pokémon and Pokémon with the Water Veil or Water Bubble Ability cannot normally be burned. In Generations I and II, Fire-type Pokémon cannot be burned by Fire-type moves (but they can be burned by Tri Attack in Generation II). Most moves which cause burn are Fire-type and burning the prime effect of Will-O-Wisp, however it also can be caused by the ability Flame Body or holding a Flame Orb. In Generation V, Pokémon glow red while afflicted with burn. Burn damage is halved if the Pokémon has the Ability Heatproof. In Generation I and from Generation VII onward, burn inflicts damage equal to 1/16 of its maximum HP every turn from Generation II to VI, burn inflicts damage equal to 1/8 of its maximum HP every turn. The burn condition (BRN) inflicts damage every turn and halves damage dealt by a Pokémon's physical moves (except Pokémon with the Guts Ability and Facade from Generation VI onward). Ursaring is burned Main article: Burn (status condition) If a Pokémon already has a non-volatile status condition, inflicting it with another one can override it. In Pokémon Legends: Arceus, all non-volatile status conditions have a set turn count and wear off after battle. If a Pokémon under a status condition (such as a poisoned Cascoon) evolves, the condition will be kept, even if the Pokémon gains a new type or Ability that would normally prevent it. In all games except Pokémon Legends: Arceus, a Pokémon cannot gain a non-volatile status condition if it's already afflicted by another one, and a non-volatile status condition does not wear off automatically when the battle ends. In addition, the base power of Facade is doubled (from 70 to 140) when inflicted with paralysis, a burn, or poison. Pokémon with Guts, Marvel Scale, or Quick Feet will have their Attack, Defense, or Speed increased, respectively, when affected by a status condition. Player can cure any status condition of their Pokémon by using on it any of the following items: Full Heal, Full Restore, Heal Powder, Pewter Crunchies, Rage Candy Bar, Lava Cookie, Old Gateau, Jubilife Muffin, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Sacred Ash, or Lum Berry ( MiracleBerry in Generation II). A Pokémon will cure its status condition when affected by Haze (Generation I only), Rest, Refresh, Heal Bell, Aromatherapy, Psycho Shift, Jungle Healing, G-Max Sweetness, Natural Cure, Purify, Take Heart, Lunar Blessing, Shed Skin, Healer, Hydration, or Lum Berry. Wild Pokémon that are affected by a status condition are easier to catch.Ī Pokémon cannot gain non-volatile status conditions when it is affected by Safeguard, Leaf Guard, Flower Veil, Shields Down, Comatose, or Misty Terrain, nor can a Pokémon behind a substitute gain status conditions, except due to Synchronize, Rest, or a held item like Flame Orb or Toxic Orb. If a Pokémon is affected by a non-volatile status condition, an icon will display the type of status condition (replacing the Pokémon's level in Generations I and II). They can be cured by healing at a Pokémon Center, specific curative items, or other ways. It's displayed in the party screen, and the Pokémon's summary. Reason: What game mechanics, such as Facade and Heal Bell, are affected by all non-volatile statuses?Ī non-volatile status condition is a status condition that remains after being switched out. Please feel free to edit this section to add missing information and complete it. In the core series and side series Non-volatile status ![]() ![]() Pokémon Brilliant Diamond and Shining Pearl.
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